GPGPU Programming for Games and Science

by David H. Eberly

General Information. The book is 472 pages long. It does not include a CD-ROM, but many of the algorithms are implemented in the source code distribution at this website. All book samples are implemented in the source code. The table of contents gives an idea of the topics covered in the book.

Copyright Notices. This material has been published by Taylor & Francis Group, LLC. Copyright and all rights therein are retained by Taylor & Francis Group, LLC. and David H. Eberly. This material may not be copied or reposted without explicit permission. Copyright © 2014 by Taylor & Francis Group, LLC. and David H. Eberly.

Credits. Justin Hunt for redrawing the line art for the figures. Thanks to Charlotte Byrnes for her usual amazing job of copyediting and book production. Thanks to editor Rick Adams, editor at CRC Press, for supporting publication of the book.

Reviewers. Alan McIntyre (Code Reclaimers), Dennis Wenzel (True Matrix), Jason Zink and Dinesh Manocha (Professor, University of North Carolina).