3D Game Engine Design (2nd Edition)

by David H. Eberly, The Morgan Kaufmann Series in Interactive 3D Technology

General Information. The book is 1040 pages long. The table of contents gives a brief idea of what topics are covered in the book. If you find what you believe to be errors in the book text or in the source code, please send an email to technical support with a description of the problem. The book includes a CDROM with the Wild Magic Version 4.0 source code. Source code updates are available at this website.

Copyright Notices. This material has been published by Morgan Kaufmann Publishers. Copyright and all rights therein are retained by Morgan Kaufmann Publishers and David H. Eberly. This material may not be copied or reposted without explicit permission. Copyright © 2007 by Morgan Kaufmann Publishers and David H. Eberly.

Credits. Tim Cox (Senior Editor); George Morrison (Publishing Services Manager); Brandy Lilly (Senior Production Editor); Elisabeth Beller(Project Manager); Chen Design Associates, San Francisco (Cover Design); Rebecca Evans (Text Design); Windfall Software (Composition using ZzTex); Dartmouth Publishing (Technical Illustration); Yonie Overton (Copyeditor); Jennifer McClain (Proofreader); Steve Rath (Indexer); and Hing Yip Printers, Ltd. (Interior and Cover Printer).

Reviewers. Marc Olano (University of Maryland, Baltimore County); A few anonymous reviewers.