Geometric Tools Engine 6.6. The mathematics code is in a header-only library (GTMathematics). A mathematics library with GPU-based implementations is provided (GTMathematicsGPU). The CPU-based common graphics engine code is in its own library (GTGraphics). DirectX 11 wrappers are provided for graphics (GTGraphicsDX11) and applications (GTApplicationsDX11). OpenGL 4.5 wrappers are provided for graphics (GTGraphicsGL45) and applications (GTApplicationsGL45).
|•||Released on May 8, 2023|
|•||Microsoft Windows 10 or 11; DirectX 11.1 or OpenGL 4.5; Microsoft Visual Studio 2019 and 2022; LLVM (clang-cl); Intel C++ Compiler 2023|
|•||Ubuntu 22.04.1 LTS; OpenGL 4.5, NVIDIA graphics drivers; Visual Studio Code 1.49.2; CMake 3.15.2; gcc 11.3.0|
|•||Fedora 38; OpenGL 4.5, NVIDIA graphics drivers; Visual Studio Code 1.49.2; CMake 3.22.2; gcc 13.1.1|
Source Code. The source code distribution is available as a download from this site but is also available at Geometric Tools on GitHub.
|•||GTEngine 6.6 License Agreement (Boost)|
|•||GTEngine 6.6 Installation and Release Notes (PDF)|
|•||GTEngine 6.6 Distribution (ZIP)|
|•||GTEngine 6 Update History (PDF)|
|•||GTEngine Updates Since Version 1 (PDF)|
|•||Zip File hash codes (MD5, SHA256)|
For folks who have purchased my books that rely on Wild Magic, if you do not have access to the source code, contact me by email and I will make the final release of the source code temporarily available at the website. I no longer maintain the code--it uses DX9 and OpenGL 1.5 plus extensions for shaders, both APIs too old to be useful. That said, I have ported nearly all the Wild Magic 5 sample applications and source code. Geometric Tools Engine 6.3 (and later) effectively has all the Wild Magic code in one form or another.