Geometric Tools Engine 6.4. The mathematics code is in a header-only library (GTMathematics). A mathematics library with GPU-based implementations is provided (GTMathematicsGPU). The CPU-based common graphics engine code is in its own library (GTGraphics). DirectX 11 wrappers are provided for graphics (GTGraphicsDX11) and applications (GTApplicationsDX11). OpenGL 4.5 wrappers are provided for graphics (GTGraphicsGL45) and applications (GTApplicationsGL45).
• | Released on June 8, 2022 |
• | Microsoft Windows 10 or 11; DirectX 11.1 or OpenGL 4.5; Microsoft Visual Studio 2019 and 2022; Intel C++ Compiler 2022; C++ Clang tools for Windows 12.0.0 |
• | Ubuntu 20.04.1 LTS; OpenGL 4.5, NVIDIA graphics drivers; Visual Studio Code 1.49.2; CMake 3.15.2; gcc 9.3.0 |
• | Fedora 36; OpenGL 4.5, NVIDIA graphics drivers; Visual Studio Code 1.49.2; CMake 3.22.2; gcc 12.1.1 |
#pragma GCC diagnostic error "-Wmaybe-uninitialized" #pragma GCC diagnostic push #pragma GCC diagnostic ignored "-Wmaybe-uninitialized"and by adding to the end of the file
#pragma GCC diagnostic pop #pragma GCC diagnostic popAlternatively, you can ignore the warnings. If you have an environment with treat-warnings-as-errors (-Werror) defined globally, you can disable this.
• | Technical Support Queue (PDF), last modified 04 March 2022 |
• | Known Problems (PDF), last modified 12 November 2021 |
• | Development Notes (PDF), last modified 25 October 2020 |
For folks who have purchased my books that rely on Wild Magic, if you do not have access to the source code, contact me by email and I will make the final release of the source code temporarily available at the website. I no longer maintain the code--it uses DX9 and OpenGL 1.5 plus extensions for shaders, both APIs too old to be useful. That said, I have ported nearly all the Wild Magic 5 sample applications and source code. Geometric Tools Engine 6.3 (and later) effectively has all the Wild Magic code in one form or another.