Books

Although the PDF documentation at this website describes some of the algorithms in the source code at this site, the following books serve as a better source of description. The Geometric Tools book is published by Elsevier. The remaining books are published now by CRC Press (Taylor & Francis Group).

Robust and Error-Free
Geometric Computing
Robust and Error-Free Geometric Computing
• About the Book
• Amazon's information
• Corrections/Notes (23 Dec 2020)
GPGPU Programming for
Games and Science
GPGPU Programming for Games and Science
• About the Book
• Amazon's information
• Corrections (23 Apr 2015)
Game Physics, 2nd
Game Physics (2nd edition)
• About the Book
• Amazon's information
• Corrections (12 Feb 2022)
3D Game Engine
Design, 2nd
3D Game Engine Design (2nd edition)
• About the Book
• Amazon's information
• Corrections (10 Jun 2022)
Geometric Tools for
Computer Graphics
Geometric Tools for Computer Graphics
• About the Book
• Amazon's information
• Corrections (28 Nov 2021)

The books mentioned below are still considered to be in print, but they are too old to obtain useful information from them. I am posting these just for the book corrections in case folks have purchased these books.

3D Game Engine
Design, 1st
3D Game Engine Design (1st edition)
• About the Book
• Amazon's information
• Corrections (04 Oct 2006)
3D Game Engine
Architecture
3D Game Engine Design Architecture
• About the Book
• Amazon's information
• Corrections (29 Jul 2006)
Game Physics, 1st
Game Physics (1st edition)
• About the Book
• Amazon's information
• Corrections (23 Oct 2006)